Happy Steve

Innovation and Learning

Start with clarity of intent.

Now build it out with an evocative vision. Improvise progress by tinkering: with lots of trial and lots of error. The not knowing is the best bit: the mysteries the surprises, and from time to time the windfalls! 

Hello there, I'm Steve Collis! 

Click on "contact", won't you, and wave right back at me?

Space: see David Thornberg's Cave, Campfire, Watering Hole 

Below: drag post it notes onto the board and type to share thoughts, chat, etc.

User Experience

Build out one or more profiles that capture insights about your students, staff, or parents. Design a process that will work for these profiles.

You can: 

  • create a storyboard showing key moments
  • use diagrams, squiggles etc
  • burst out keywords to unpack your vision

Examples: a lesson, a unit, a new policy launch, a new space, a new reporting system, a strategy to engage parents, and so on. Design with the user in mind. 

"Design Thinking" and "User Experience"

There are endless online tutorials if you wish to learn more, such as:

Stanford DSchool


There is a related area called "User Experience" or "UX" which has incredible potential for helping us find a way forward in education. Simply google "UX" for endless resources, links, tutorials, and templates.