Design Challenge
This is a time for MOON-SHOT THINKING... what would you LOVE TO SEE happen?
"Design a day at Redeemer in 2017 where [name of student] loves learning and thrives."
You can:
- create a storyboard showing key moments
- use diagrams, squiggles etc
- burst out keywords to unpack your vision
- include a re-imagination of any aspect of Redeemer
(Out of Bounds: negative / defeatist / diagnostics)
optional starter: consider how choice, space (including technology), relationship and purpose might look in specific learning situations.
12.00pm Speed-Dating Sharing
Each team sits at a station.
When the clock starts, each team leaves ONE PERSON at their station.
Everyone else in the room shuffles to find a new chair in a new space.
At each station the team member who stayed showcases their storyboard & takes questions.
The process repeats, with the "presenter" shifting.
More about "Design Thinking"
This morning's program loosely follows a process called Design Thinking, which starts with insights about people, defines what we're aiming to achieve, looks for new ideas, builds a prototype, tests it with the people, then continues the cycle over and over.
It is a very powerful way of working. There are endless online tutorials if you wish to learn more, such as:
There is a related area called "User Experience" or "UX" which has incredible potential for helping us find a way forward in education. Simply google "UX" for endless resources, links, tutorials, and templates.