Happy Steve

Innovation and Learning

Start with clarity of intent.

Now build it out with an evocative vision. Improvise progress by tinkering: with lots of trial and lots of error. The not knowing is the best bit: the mysteries the surprises, and from time to time the windfalls! 

Hello there, I'm Steve Collis! 

Click on "contact", won't you, and wave right back at me?

Design Challenge

This is a time for MOON-SHOT THINKING... what would you LOVE TO SEE happen?

"Design a day at Redeemer in 2017 where [name of student] loves learning and thrives."

You can: 

  • create a storyboard showing key moments
  • use diagrams, squiggles etc
  • burst out keywords to unpack your vision
  • include a re-imagination of any aspect of Redeemer

(Out of Bounds: negative / defeatist / diagnostics)

optional starter: consider how choice, space (including technology), relationship and purpose might look in specific learning situations.

12.00pm Speed-Dating Sharing

Each team sits at a station.

When the clock starts, each team leaves ONE PERSON at their station.

Everyone else in the room shuffles to find a new chair in a new space.

At each station the team member who stayed showcases their storyboard & takes questions.

The process repeats, with the "presenter" shifting.

More about "Design Thinking"

This morning's program loosely follows a process called Design Thinking, which starts with insights about people, defines what we're aiming to achieve, looks for new ideas, builds a prototype, tests it with the people, then continues the cycle over and over.

It is a very powerful way of working. There are endless online tutorials if you wish to learn more, such as:

Stanford DSchool


There is a related area called "User Experience" or "UX" which has incredible potential for helping us find a way forward in education. Simply google "UX" for endless resources, links, tutorials, and templates.