Happy Steve

Innovation and Learning

Start with clarity of intent.

Now build it out with an evocative vision. Improvise progress by tinkering: with lots of trial and lots of error. The not knowing is the best bit: the mysteries the surprises, and from time to time the windfalls! 

Hello there, I'm Steve Collis! 

Click on "contact", won't you, and wave right back at me?

3D Virtual Environments in Education

Using 3D Virtual Environments in Education

This post is written by someone just getting his head around what is currently happening in this area, for other teachers in a similar situation. i.e. this is a Newbie perspective on 3D worlds.

There are 3D worlds that are free to access
over the Internet. The user controls a person who walks around the 3D world.
This person is called an ‘avatar’. Often, you can not only walk around the
world but create the world with fairly easy-to-use tools. 

One 3D world is called “Second Life” and is
populated by 100,000s, but is not suitable for young people. Luckily there is a
“Teen Second Life” which is very suitable! 
A couple of days ago I saw a presentation by a Peggy Sheehy, who started
researching Second Life for education in 2005, and then launched it in 2006 at
Suffern High School in New York. I had not believed this was possible. I’m
actually visiting her school in a few weeks and will certainly report back
about this.

Then, just an hour ago, I heard about Quest
Atlantis, another 3D world which is populated by students worldwide, under the
watchful eye of their teachers.


CONTENTS OF THIS BLOG POST:

1. Useful Links.Quest Atlantis Students

2. Notes on using Teen Second Life

3. Notes on using Quest Atlantis

4. My Thoughts

5. Post Script: Open Sim


1. Useful Links.

Teen Second Life:

Blog website from

Suffern High School
about using Second Life: http://ramapoislands.edublogs.o

Some general ideas on Second Life for
Education: http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki

Peggy Sheehy’s Blog: http://metaversedltd.com/

Quest Atlantis:

http://atlantis.crlt.indiana.edu/

And now, here is what I have learnt, in
handy dot point form! My intended readership is people curious about 3D worlds
in education, who doesn’t know much about them!

OpenSim and Skoolaborate:

http://opensimulator.org/wiki/Main_Page

http://www.skoolaborate.com/


2. Notes on Using “Teen Second Life” Virtual
World:

(notes taken from presentation by Peggy Sheehy from Suffern High School)

-        They use “Teen
Second Life” which is a separate version of Second Life with strict controls.
(Normal Second Life is a largely unregulated adult 3D world, with an emphasis
on ‘adult’).

-       
Teen Second Life
allows Suffern High School to establish a 3D
environment that is totally locked down. It is a safe little bubble world just
for this High School. Only students from Suffern can access it, and even this
is only when a staff member is in the world to supervise. So, students can
enter the world from school or at home, but only when a staff member is also in
there.

-       
There are also
some requirements for teachers to be legally cleared to use Teen Second Life.
I’m not sure what these requirements are,

-       
It cost about
$1700 in the first year (an establishment fee and then a regular service fee)
and about half this in each successive year (just a regular service fee). This
money goes to Linden Labs, who created and run Second Life, and who run the
locked-down bubble of Teen Second Life for Suffern High School.

-
 Peggy reported that Linden Labs were very keen and supportive with this
project. (I asked her at the end “Do you think this project is easily
replicable?” and she said emphatically “yes”).

-       
Students do need
a decent computer with a decent Internet connection to access it.

-       
Peggy spent 2005
researching this. For this whole year she had Second Life running on her
computer at her desk, and colleagues would see it running and this would spark
conversation. In these conversations Peggy would suggest ways Second Life might
be used for the teacher’s specific situation – age, learning area, etc.

-       
She ‘made up’ the
rules as she went, but clearly much thought went into these rules. Being
something new, she had to make them up because she couldn’t copy what another
school was already doing – she was the first!!! There are dress codes and
etiquette rules for the world.

-       
One interesting
choice she made was to disable audio chat. This made all communication
text-based, which is recordable and monitorable, and can therefore feed into
the assessment process – indeed the process can be assessed, not just the final
product.

-       
Out of 1400 users
she has only had to ban a very small number, and this was essentially for
student-conflict.

Quest Atlantis Library
 


How has “Teen Second Life” Been Used in
Practice at Suffern High School?

-       
It is not
generally used for content delivery. Rather, the main value is that it is an
open-ended, exploratory, collaborative environment.

-       
They created
tutorials for the students – i.e. the students could walk up to a tutorial area
of the world and try some simple tasks designed to teach the students about the
world and how to use the software. These tutorials were ignored!

-       
Students build
the 3D world themselves. For instance they build historical environments, or
environments from books they are studying. They build interactive objects that
explore mathematical concepts, or simulate the laws of physics.

-       
Students spontaneously
and intensively tutor each other. A huge benefit has been for naturally shy
students who have a knack for navigating this world and creating objects in
this world. They become the experts who other students come to for help, and
this instills social confidence that consistently transfers to face to face
life.

-       
Teachers use the
world for role-plays. They dress their ‘avatar’ up in appropriate clothes for
the role play and then speak to each other in character.

-       
In particular
there are some special objects the teachers can place in the 3D world (they
have to be purchased but they are cheap) designed to provide structured
conversation. These are called “Decka’s Decks” and “Poinkey’s Pods”. They allow
students to text chat around a table about a topic, and a transcript of the
chat is automatically sent to their teacher. The “pods” throw two students
together in a text chat for several minutes then automatically reassigns
students into other pairs for another few minutes, and so on, like speed
dating.

-       
The 3D world has
its own economy – students are paid a certain amount of simulated money as a
kind of stipend. Students can trade! E.g. a student might design a set of
clothes and sell these clothes. Thus they learn all kinds of skills useful in
face to face life – saving, investing, marketing, negotiating.

-       
I’ve heard this
many times before – that these sorts of online environments are simply
wonderful for students with Aspergers.

-       
Students created
a multimedia island with 3D objects that would play audio they had designed,
like musical compositions.

-       
The environment
feels psychologically safe to the students so it encourages them to be
confident, creative, collaborative, and to take healthy risks.

-       
Peggy shared many
stories about teachers adopting the 3D world as a standard teaching tool, not
just a temporary fad, and many stories about benefits for students.

 

3. Notes on Using Quest Atlantis – Another 3D World:

I’ve learnt about this at the ACEC
conference. Similar to Second Life, you download a small program to access it.
It is a locked down world too, but not locked down to one school, but rather
all schools that involved. 

-       
Teachers have to
through a training process to participate.

-       
It’s FREE!

-       
Teachers report
an incredible leap in student motivation and social confidence

-       
It does not feel
like school, so it provides a circuit breaker for the disenfranchised student –
a way to come back on board with no loss of face.

h

-       
Quest Atlantis is
not materialistic (often 3D worlds and games provoke a preoccupation with the
acquisition of status).
QA1

-       
All activities in
Quest Atlantis are linked to 7 key values which driv
e the activities. These are
really prominent and fundamental to everything. E.g. Social Responsibility and
Compassionate Wisdom. There are set activities – a whole range of
them across learning areas and for different ages.

-       
Quest Atlantis does
deliver content – in the form of many educational quests which earn students
currency. These quests are very interactive & open ended.

-       
Some quests have
real-world elements to them. You have to do something (things) in real life to
complete the quest.

-       
Students tutor
each other and help each other.

-       
Can be accessed
anytime, 24/7

-       
It is actively
peer-moderated. The experienced students guide and manage the behaviour of the
new students, for instance if they are silly or conduct themselves in a way
that doesn’t fit the positive community culture.

4. My Thoughts:

Okay, so I am thinking to myself: “What
does a 3D world bring to the classroom that is new and useful?” It seems to be
an entirely new space with rules and potentials that are different (but
related) to the real physical space of the classroom. The space is naturally
creative and collaborative is psychologically safer and more consistent than
face to face interactions.

I wonder if a 3D world provides a kind of
scaffold to develop in students skills in designing and implementing projects,
working together, coordinating tasks, exchanging information, negotiating roles,
peer tutoring, constructively conversing about/debating topics, identifying
strengths and gaining recognition for these, and so on. 

These dynamics then transfer to the
Quest Atlantis swimmingstudents’ face to face lives – this is what a scaffold is, right? - A step
towards something rather than requiring a sud
den leap. Students often are
scared to make a sudden leap, and are therefore shy and reticent – for instance
suddenly asking students to give a presentation to the rest of the class, right
in the deep end, and no wonder students find this overwhelming and are left
with negative memories. There is a predictability and a lack
of ‘in your face’
intensity about 3D worlds that seem to coax students into confidence.

Students associate physical activity with
the school oval. Why not associate creativity, role playing and collaboration
with another school space – a virtual one? Not an exclusive place, I just mean one space among many. The virtual 3D world becomes a
school space with its own dynamics and purposes, like the canteen, playground,
assembly hall, etc.

Ok so I am just rambling & speculating
on what I hear people reporting on. I am dead keen to set up a 3D world at my
school now. I can’t wait to visit Suffern High School and will of
course report on the experience.

5. Open Sim:

I barely know anything about this. OpenSim seems to be an open source program that allows you run your own Second Life server. So, people download the Second Life program, but instead of using it to connect to Second Life they connect to your Open Sim server.

Using this technique you can start up your own mini Second Life for your school. Some people in Australia and elsewhere have launched "Skoolaborate" which uses this technique to run a mini Second Life for a cluster of schools. Word on the street is this may open up to more schools.

My Framework for Learning - Chapter 1 !

So far in this blog I have mostly posted safe stuff - ideas, tricks and projects that I know of or have facilitated or run myself, and then I've made comments on the side about why I think they're valuable.

In the meantime there are fifty gazillion ideas puffing about in my head. I am the sort of person who looks for the kernel of truth in everything anyone says, and yet I will never commit to one proposition, or embrace it outright, since I am always playing devil's advocate. So no matter what YOU say or whatever thought I think, my next step is always a sort of "yes, but no". My brain is full of "Yes, but no"s. Yes but no is my key policy platform! My ideology! At my worst it makes me inconsistent, seemingly two-faced (I would never betray someone, but my wife has noted what a diplomatic chameleon I am, and how I can appear to support contradictory perspectives depending on who I am with - since I appear to agree with everyone!).

Yet to me the best thinkers are full of doubt. They're tentative, open to correction. Politicians scare the bejeebers out of me - how can they be so SURE?

Despite this, all the bits and pieces of the teaching/learning puzzle are beginning to form a definite shape in my head.

Which is funny, because the stuff I was doing in my classes three years ago fits the model I am now more able to articulate, although my appreciation of the possibilities of the web expanded continually (for instance, my Beyond Borders website is beginning to look to me rather clumsy with its paranoid approach to student privacy and safety).

So, I'm going to post a series of blogs exploring my framework for learning. It will NOT be revolutionary! It will, without doubt, be a kind of patchwork of a hundred beautiful conceptions expressed delightfully by others. The patchwork has a Steve Collis flavour added to it I'm sure.

I'll keep links on this series of blogs on the left hand side of this website, and then when I'm done, whenever that is, if ever, I shall compile them into one page.That way I can record the process and the product!

Definite Thought #1: Students need knowledge and skills.

Let's say a student wanted to learn the piano.

You could explore 'what is music' with the student, study the history of music, debate music and listen to music. You could team the student up with other musicians. You could ask the student to assemble and disassemble the piano.

At some point, the student is going to have to learn to play the bloody thing, right? This means hours and hours of repetition, correction, discipline, memorisation, exercises, scales, blah blah blah. The core business of piano playing is piano playing.

I teach French. I hated languages at school, but embraced French at University and spent 5 intense years learning the language from scratch. French is knowledge and skills. It's memory, it's patterns, it's practice shaping your mouth right to get the right sound or accent. The core business of learning French is French.

So, whatever definite thoughts may appear from here on in, let's get one thing straight: the mind is made for training: in Maths, Science, Music, Language, Logic, Arts, and so on. When I was a baby I learnt the skill of grasping. When I am 80 I may learn to play lawn bowls.

Traditional teaching techniques target knowledge and skills.


Definite Thought #2: Knowledge and skills are only relevant or valuable in the context of society.

And this is where everything goes down the toilet in our schools, because the current teaching model is to kidnap some poor, unsuspecting, otherwise happy 5 year old, and throw them into Kindergarten, and then another twelve years of a funny shaped box with chairs and tables, and a screen out the front where an adult writes things that are, the student is assured, of great significance.

To separate the knowledge and skills from social contexts is to render them meaningless.

"Sir, why do we have to learn French? I won't ever need it in life. Everyone speaks English."

"My dear student, the very fact you have asked this question means that you have not yet found French valuable. Therefore I shall drown myself in the Seine immediately. You are released from further French study."

What's the flipping point of the knowledge and skills if they're not useful in the students' social contexts?

I hate that awful artificial box that is the classroom. It cuts students off from every social context except a bunch of peers and a weird thing called Sir.

30 students and 1 power-broker meet routinely to engage in bizarre rituals.

Students have almost zero perspective on what they are achieving, apart from an abstract notion of 'doing well at school so I can get a good job'. (Which patently misses the point - the goal of education is not so they get jobs. Anyway what's the point of a job? To participate in society. To give to society and get back in return.)

Classrooms cut students off, I say. Take a step back from them and look how artificial, and just plain weird, they are. They NUMB the students.


Definite Thought #3: Acquiring knowledge and skills ought to occur in the context of a quest to participate in society. The young person ought to be positioned as a valuable contributor, listened to, cherished, nurtured, challenged.

Because there MUST a reason. There MUST be a motivator. There MUST be a greater good. There must be a CONNECTION between the knowledge/skills and, well, life.

Now, for some disciplines, this bit is quite straightforward. The music student performs for family, or church, or at a community event. The student's learning is funnelled into the benefitting of others, and the student experiences the most fundamental psychological reward that comes from bringing and offering something valuable to the world.

Also, there seems to me to be something almost intrinsically relevant about practical subjects - students making useful objects from wood or metal, or works of art to display at home or elsewhere, or physical education which is fundamental to health and energy, and is fundamentally social, playing into competition and cooperation with peers. Ironic, since I've always been very weak in these disciplines.

Other subjects can and should feed into similarly social activities.

Creating Photo Mosaics

Creating Photo Mosaics

Here's a fun and useful tool I've discovered - Andrea Photo Mosaic. It is a small, free program that you can download from here (I recommend the Beta version), that takes a pool of images and builds a mosaic version of another image.

CollisHavingIdea









































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Thanks to Adrian Bruce who mentioned the tool at his excellent whole-day session at the ELH conference.

 SteveCollis23 

Now, it just so happens that the Year 9/10 Visual Arts class at my school were doing portraits, and who better for their teacher, Jann Ramage, to coopt as a subject than the vain, self-obsessed, narcissistic Steve Collis? I willingly agreed! They interviewed me at length, and then tried to capture the essential Collis. The result - 22 portraits of me!

SteveCollis24

SteveCollis(21)

So then I used Andrea Photo Mosaic to take those 22 portraits and put them together in a mosaic based on a photograph of me trying to do a 'brainstorm' face. You can see the result below.

The software is very easy to use. I recommend you download the "Beta" 
version from the web page because it works fine and has a better interface.

What has this to do with learning!? Well, here are some ideas, and if you have others you could add a comment with them:


  • You could decorate your room with a big, laminated mosaic made of photos of the students.

  • You could put something similar in the school newsletter, or use it for marketing purposes.

  • Visual Arts students could add it to their set of tools. What a great summary of the students' work a 'class mosaic' would make!? Perhaps you could sell some product, like a mug, or stationery, with that summary printed on it, for fundraising.

  • For any topic in any subject where images are relevant, students could make a mosaic out of the relevant images. E.g. Historical images could put assembled to create a key image that is relevant to the topic. I think this would be a great way of encouraging students to look at relevant images in more detail.



 Bells and Whistles:

  What is especially hip and groovy about the tool is that it will also create a webpage version of the mosaic in such a way that when you hover over any particular part of the mosaic, the image tile will automatically load, so that you peer into the fabric of the mosaic.This is what I've done in the mosaic above, although the image seems to load back at the top of the page, argh!

Note that the images are very sluggish to appear when you hover, because they are quite large and have to be downloaded as you move your cursor.

There was a slightly tricky bit to me making the mosaic interactive in this way - basically the web page that the program spits out contains references to the images on your computer, but to make this work on the Internet you have to re-reference the html code to point to the images on the Internet (not on your local computer).

...but that is absolutely irrelevant if you're not fussed about having the bells and whistles of an interactive mosaic, and just want a mosaic image.