<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Sun, 27 May 2012 18:40:45 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>HappySteve</title><link>http://www.happysteve.com/blog/</link><description>Steve Collis' Blog</description><lastBuildDate>Sun, 27 May 2012 01:55:32 +0000</lastBuildDate><copyright></copyright><language>en-AU</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>The Curious Case of the Flipped-Bloom's Meme</title><category>Educational Discourse</category><category>memes</category><dc:creator>Steve Collis</dc:creator><pubDate>Sat, 26 May 2012 02:37:40 +0000</pubDate><link>http://www.happysteve.com/blog/the-curious-case-of-the-flipped-blooms-meme.html</link><guid isPermaLink="false">935367:11099632:16449131</guid><description><![CDATA[<p><a href="http://www.happysteve.com/blog/anatomy-of-a-flipped-meme.html">(This is the sequel to 'Anatomy of a (Flipped) Meme')</a></p>
<p>Last post I dug up the history of the Flipped Classroom idea. In this thrilling conclusion I look a variant: the "Flipped Bloom's Taxonomy" meme, which isn't even a meme yet, although in the last three weeks it has looked to get enough traction via <a href="http://plpnetwork.com/2012/05/15/flipping-blooms-taxonomy/">one very influential blog post</a>.</p>
<p>Do a google image search for Bloom's and see what shapes you get:</p>
<p><span class="full-image-block ssNonEditable"><img src="http://happysteve.squarespace.com/storage/google%20bloom.JPG?__SQUARESPACE_CACHEVERSION=1338001135302" alt="" /></span></p>
<p>The very first image has been FLIPPED upside down! This image has been around for years, but it's only the last few days that Twitter has lit up with the NEW Flipped-Bloom's MEME!!</p>
<p>&nbsp;</p>
<h2>Never Meant to Be One Way</h2>
<p>&nbsp;</p>
<p>Of course, Bloom's taxonomy was never meant to be linear or sequential.&nbsp;&nbsp;</p>
<p>The version I always knew was a pyramid:</p>
<p><span class="ssNonEditable full-image-block"><img src="http://www.odu.edu/educ/roverbau/Bloom/fx_Bloom_New.jpg?__SQUARESPACE_CACHEVERSION=1338000431446" alt="" /></span></p>
<p>But as with the general flipped learning meme, if you look you can find plenty of examples dating back years.</p>
<p>This looks like a flipped pyramid right here, dating from 2001:</p>
<p><span class="full-image-block ssNonEditable"><span><a href="http://en.wikipedia.org/wiki/File:BloomsCognitiveDomain.svg"><img style="width: 300px;" src="http://www.happysteve.com/storage/653px-BloomsCognitiveDomain.svg.png?__SQUARESPACE_CACHEVERSION=1338015419692" alt="" /></a></span></span></p>
<p>And the taxonomy was revised in 2000 by Loren Anderson, who also appears to have turned it upside down, although I can't get a really good reference for this. This is the upside down graphic that comes up first when I run a google images search for Bloom's:&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><a href="http://www.nwlink.com/~donclark/hrd/learning/id/bloom_taxonomy.jpg"><img src="http://www.nwlink.com/~donclark/hrd/learning/id/bloom_taxonomy.jpg?__SQUARESPACE_CACHEVERSION=1338015480016" alt="" /></a></span></span></p>
<p>Much criticism has been levelled at Bloom's, but although "<a href="http://www.performancexpress.org/0212/">a more radical approach would be to have no taxonomy at all</a>" (2003), human beings LOVE a taxonomy, especially one with a one-syllable name and a nice stable pyramid under it!</p>
<p>Don't get rid of Bloom's, just swivel it 180 degrees!&nbsp;</p>
<p>&nbsp;</p>
<h2>May 5 - A Conversation with Aaron Sams</h2>
<p>&nbsp;</p>
<p>Aaron Sams mentioned the Flipped Bloom's idea to us when we met him a few weeks ago: "The other thing is just trying to find different models in the way this whole flipped approach works because it&rsquo;s not just one way to put them."</p>
<p>"So, the idea is how do you approach Bloom&rsquo;s?&nbsp; Do you go from the bottom up, or do you approach Bloom from the top-down?&nbsp; If we can minimize the remembering and understanding stuff, you start with the project, so project-based learning starts top and they tap down as needed versus starting at the bottom with content and climbing your way to the top and, hopefully, you get to a culminating it in to your project."</p>
<p>&nbsp;</p>
<h2>May 15 - Enter Shelley Wright</h2>
<p>&nbsp;</p>
<p>So, dear reader, imagine my surprise shortly after returning from my pilgrimage to my leafy Australian home, to come across this post: <a href="http://plpnetwork.com/2012/05/15/flipping-blooms-taxonomy/">http://plpnetwork.com/2012/05/15/flipping-blooms-taxonomy/</a></p>
<p>&nbsp;<span class="full-image-block ssNonEditable"><span><a href="http://plpnetwork.com/2012/05/15/flipping-blooms-taxonomy/"><img src="http://plpnetwork.com/wp-content/uploads/2012/05/bloom_pyramid-2.png?__SQUARESPACE_CACHEVERSION=1338015511909" alt="" /></a></span></span></p>
<p>Except that, I didn&rsquo;t read it there, I read it on the Mindshift blog where it was republished: <a href="http://blogs.kqed.org/mindshift/2012/05/flip-this-blooms-taxonomy-should-start-with-creating/">http://blogs.kqed.org/mindshift/2012/05/flip-this-blooms-taxonomy-should-start-with-creating/</a>&nbsp;</p>
<p>Her original post was on May 15, and the Mindshift clone was May 17.&nbsp;</p>
<p>Which of the two sites has a larger readership, I do not know, but the little bunny-meme went virile. An excerpt search shows the blog being linked to in 454 other sites as of today, May 26.</p>
<p>&nbsp;<span class="full-image-block ssNonEditable"><span><img src="http://www.happysteve.com/storage/links to Shelley.JPG?__SQUARESPACE_CACHEVERSION=1338000926998" alt="" /></span></span></p>
<p>This is a fractal jump in scale, but it doesn&rsquo;t count as full-blown viral, yet. It could be a flash in the pan, a blip on the radar.</p>
<p>I've been counting the tweets mentioning 'Flipping Bloom's' each day since then:</p>
<p>16 May - 10</p>
<p>17 May - 2</p>
<p>18 May - 80 (Mindshift blog is a super-node?)</p>
<p>19 May - 70 (Mindshift blog is a super-node?)</p>
<p>20 May - 30</p>
<p>21 May - 30</p>
<p>22 May - 22</p>
<p>23 May - 21</p>
<p>24 May - 29</p>
<p>25 May - 6</p>
<p>26 May - 19</p>
<p>You can just <span>feel</span> this new virus <span>striving</span> for life, pushing, pushing to jump up another order of magnitude or two into fractal viability.</p>
<p>&nbsp;</p>
<h2><span>So had Shelley Wright Spoken to Aaron Sams?</span></h2>
<p>&nbsp;</p>
<p>I logically concluded Shelley Wright must have heard the idea from Aaron Sams.&nbsp;So I asked Shelley, but she's never heard of Aaron!&nbsp;</p>
<p>Detective hat on, I bounced back to Aaron and asked where he heard the idea from. He couldn't recall hearing "Flipped Bloom's" from anyone else, but said he'd been using it for about 6 months in his presentations.</p>
<p>He did, however, point me to Lorin Anderson's "inverted pyramid" which I've mentioned above.</p>
<p>Further searching by yielded another interesting find:&nbsp;</p>
<p>Back in 2009, we have "<a href="http://www.edweek.org/ew/articles/2009/10/07/06wineburg.h29.html">Inverting Bloom's Taxonomy</a>".</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.happysteve.com/storage/inverting.JPG?__SQUARESPACE_CACHEVERSION=1338001395787" alt="" /></span></span></p>
<p>"INVERTING!?"&nbsp;PEOPLE! How many times must I tell you! Don't say 'invert', say 'flip'! The punters want 'flip', they don't want 'inverting'.&nbsp;</p>
<p>This 2009 version got little traction.</p>
<p>Let this be a lesson to everyone: if you turn something upside down, and want people to pass around the idea, choose your keyword carefully.&nbsp;</p>
<p><span>&nbsp;</span></p>
<h2><span>Inevitable Ideas</span></h2>
<p>&nbsp;</p>
<p><em>"There is nothing as powerful as an idea whose time has come." </em></p>
<p>Victor Hugo</p>
<p>&nbsp;</p>
<p>It's all context.</p>
<p>Bloom's taxonomy pyramids floating everywhere, sunny-side up.</p>
<p>Then an inverted graphic from 2001.</p>
<p>"Inverting Bloom's" in 2009.</p>
<p>Still all quiet on the western front.&nbsp;</p>
<p>Then the "FLIP" engine, lurking in wings, catches the wind in 2010.&nbsp;</p>
<p>How long could it be until someone connected the FLIP-engine to Bloom's pyramid? How long until someone thought "that ain't just inverted, that's flipped!"&nbsp;</p>
<p>Was this inevitable? Aaron Sams and Shelley Wright seem to have been saying it concurrently, unaware of each other. &nbsp;</p>
<p>And will Shelley Wright's post with its beautiful graphic be enough to tip the equation up to the next level?</p>
<p>I really hope so. I like Bloom's the other way around.</p>
<p>&nbsp;</p>
<h2>Project-Based Learning in a Soothing Package&nbsp;</h2>
<p>&nbsp;</p>
<p>Flipped Bloom's is remarkably close to Project-Based Learning.&nbsp;But you try saying "Project-Based Learning" or even "PBL" a few times!&nbsp;Sounds a leetle beet hard! A leetle beet threatening!</p>
<p>It tells me I've been <span>basing</span> my learning model on the <span>wrong thing</span>. "Try project-based learning" implies "You have been basing your understanding of learning on the WRONG FOUNDATION." Aggressive!</p>
<p>Not a bad meme, PBL, for the <strong><em>revolutionaries</em></strong>. We might need to repackage the idea for the punters.</p>
<p>"Flipping Bloom's" is more diplomatic, and seductive.</p>
<p>"Don't worry, we're just taking something you aleady know and love, and we're putting a fresh angle on it!"</p>
<p>"Hey, anyone can turn something upside down! Just turn it upside down!"&nbsp;</p>
<p>I hope that the Flipped Bloom's meme travels up the fractal scale dimension. I hope it continues to get traction.</p>
<p>&nbsp;</p>
<h2>Variant Graphics</h2>
<p>&nbsp;</p>
<p>Some crazy radicals, even since Shelley Wright's post, have been doing OTHER things to Bloom's that cannot be summed up in one cute syllable.</p>
<p>I give you <a href="http://www.twitter.com/kathyschrock">Kathy Schrock</a>'s&nbsp;<a href="http://blog.kathyschrock.net/2012/05/interlocking-of-cognitive-processes.html">interlocking cognitive processes</a>. She uses cogs:</p>
<p><span class="full-image-block ssNonEditable"><span><a href="http://blog.kathyschrock.net/2012/05/interlocking-of-cognitive-processes.html"><img src="http://3.bp.blogspot.com/-tn_f3jE6rS8/T7lcwUG4lAI/AAAAAAAADoU/rEcHHHEmBQo/s500/7.jpg?__SQUARESPACE_CACHEVERSION=1338015331838" alt="" /></a></span></span>&nbsp;</p>
<p>And Edna Sackson dares suggest&nbsp;<a href="http://whatedsaid.wordpress.com/2012/05/23/learning-isnt-linear/">learning is not linear</a>, and uses steps and ladders, and little people who appear to be dressed in Bloom's triangles (coincidence I think)!</p>
<p>(Edna has said since that this dates from 2010 - <a href="http://whatedsaid.wordpress.com/2010/05/18/constructing-meaning/">http://whatedsaid.wordpress.com/2010/05/18/constructing-meaning/</a>. In that post she quotes Jay McTighe as advocating 'turning Bloom's taxonony on its head'. HA HA!! SO CLOSE TO 'FLIP'!! Imagine that: "so, Jay, you're saying we should... so to speak... 'flip' the taxonomy?" But in 2010 <a href="http://www.happysteve.com/blog/anatomy-of-a-flipped-meme.html">Pink and Khan had not pushed</a> the term to its current giddy heights.)</p>
<p><span class="full-image-block ssNonEditable"><span><a href="http://whatedsaid.wordpress.com/2012/05/23/learning-isnt-linear/"><img src="http://static.toondoo.com/public/w/h/a/whatedsaid//toons/cool-cartoon-4991065.png?__SQUARESPACE_CACHEVERSION=1338015304333" alt="" /></a></span></span></p>
<p>But can anything compete with the flipped romance? As Edna Sackson says, 'Flipping is the new black.'</p>
<h2><br />A Flipped Romance</h2>
<p>&nbsp;</p>
<p>'Flip' is&nbsp; like the puppy dog version of 'change'.</p>
<p>Change growls, flip purrs.</p>
<p>Change threatens, flip seduces.</p>
<p>Flip implies something can be freshened, not made reduntant. It can be redeemed, invigorated, reborn, without a change in substance or identity. When you flip something, you don't rip out its heart, you look at it from a reverse angle.</p>
<p>'Flip' comes without a surgeon's knife. It knocks at the door like a showman, and offers to teach you a magic trick. Just put this&nbsp;here&nbsp;and that&nbsp;there, and tadaaaa!</p>
<p>No damage done.</p>
<p>So all the debating, blogging, playing with the language, is really giving people a paradigm that sits between death by stagnation and death by assault. From experience, stuck between that rock and that hard place is actually where I normally do grow, but if 'flip' can get in there first and tempt me out with some bread crumbs and the promise of a better world, I shan't complain.&nbsp;<br /><br />Australian readers may recognise the advertising equivalent, 'Don't stop it, just swap it', and recognise the limits of this method!</p>
<h2>&nbsp;</h2>
<p>&nbsp;</p>
<h2>If Flipping Meets Occupy&nbsp;</h2>
<p>&nbsp;</p>
<p>I predict this won't be the last thing we see flipped.&nbsp;</p>
<p>In one conceivable future, the occupy meme will meet the flipped meme. If that happens, all bets are off!&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-16449131.xml</wfw:commentRss></item><item><title>Anatomy of a (Flipped) Meme</title><category>Educational Discourse</category><category>memes</category><dc:creator>Steve Collis</dc:creator><pubDate>Fri, 25 May 2012 08:54:45 +0000</pubDate><link>http://www.happysteve.com/blog/anatomy-of-a-flipped-meme.html</link><guid isPermaLink="false">935367:11099632:16439032</guid><description><![CDATA[<p>(See also, part 2: <a href="http://www.happysteve.com/blog/the-curious-case-of-the-flipped-blooms-meme.html">The Curious Case of Flipped-Bloom's</a>)</p>
<p>&nbsp;</p>
<h2>You know the 'Flipped Learning' meme?&nbsp;</h2>
<p>&nbsp;</p>
<p>Flip it?</p>
<p>The Flip?</p>
<p>The Flipped Classroom?&nbsp;</p>
<p>Okay then, smartie, have you noticed its new iteration, 'Flipped Bloom's'?&nbsp;It sprung like a bolt out of the blue not 3 weeks ago.</p>
<p>Out of nowhere? And why now? Why traction, now?</p>
<p>Curiouser and curiouser. Flipped Bloom's next post, first a prequel:</p>
<h2>&nbsp;</h2>
<h2>The Prequel: 'Flipped Learning'</h2>
<p>&nbsp;</p>
<p>Earlier this month I had the pleasure of meeting Aaron Sams in Denver, and picked his brains over the history of the "Flipped Learning" meme.&nbsp;</p>
<p style="text-align: center;"><img src="http://www.happysteve.com/storage/telegraph flipped.JPG?__SQUARESPACE_CACHEVERSION=1337992233937" alt="" /></p>
<p>Sams told me, "Dan Pink ran <a href="http://www.telegraph.co.uk/finance/businessclub/7996379/Daniel-Pinks-Think-Tank-Flip-thinking-the-new-buzz-word-sweeping-the-US.html">an article in 2</a><a href="http://www.telegraph.co.uk/finance/businessclub/7996379/Daniel-Pinks-Think-Tank-Flip-thinking-the-new-buzz-word-sweeping-the-US.html">010</a>, November, and he called this whole shifting direct instruction out of the class on video the 'Fisch Flip' referencing Karl Fisch.</p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 150px;" src="http://www.happysteve.com/storage/USA Vancouver 2012 116 Small.JPG?__SQUARESPACE_CACHEVERSION=1337992107187" alt="" /></span></span>"Karl said, 'Hey! You got to talk to these guys down in Woodland Park because that&rsquo;s who we talked to.'&nbsp; So we immediately got stuck to the term."</p>
<p>Sams and his friend Bergmann were about to publish a book on podcasting, vodcasting etc, but with Pink using the term 'Flip' they reworked the keywords in their book and called it 'Flip-Mastery'.</p>
<p>They put in their book for publishing in February, 2011. As it happened, not two weeks later the illustrious Sal Khan gave his Khan Academy TED talk. In the talk he says "And the teachers would write, saying, 'We've used your videos to flip the classroom.'" He uses the phrase 'flip' like it was already old news.&nbsp;</p>
<p>So Salman Khan heard teachers using the word 'Flip' before 2011. Maybe they'd read Dan Pink's article from the UK newspaper, the Telegraph? (Or a much earlier article - see below)</p>
<p>Pink + Khan seems to have made the idea go high-level viral. Khan in particular acted as a 'super-node' in the network, and ideas can jump fractal scale dimensions when championed in a space that has everyone's attention.</p>
<p>&nbsp;</p>
<h2>What's in a Meme?</h2>
<p>&nbsp;</p>
<p>That which we call a rose...</p>
<p>A meme is an idea on wheels. It has its driver's license and its off around the world, thanks!</p>
<p>It can only drive Class A vehicles, and they don't take many passengers. If it's going to go viral, it can't <span>carry</span> much with it.</p>
<p>This is both the strength and weakness of the 'Flipped Learning' meme.</p>
<p>To my mind, mainly strength.</p>
<p>The literal meaning 'Swap the activities of school and home', is in itself a delightfully, scrumptiously, subversive, disruptive message; just the thing to sweep out cobwebs, challenge some thinking just where it needs challenging, because for the love of all things kind and sweet we do not need any more teacher talk, thanks universe. Swap the stuff OUTSIDE this rattling cage for what's IN IT. Amen, brother.&nbsp;</p>
<p>THAT meaning is, of course, a parody of the term anyway, but parody is where the magic begins.&nbsp;</p>
<p>I don't know any teacher who has so crude a view of learning that they hear 'Flipped Learning' and immediately think to literally flip class activity and home activity, lecture and application, end of story, and slap their hands together and say 'mah werk heah eez dun!'&nbsp;</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.happysteve.com/storage/flipped%20google.JPG?__SQUARESPACE_CACHEVERSION=1337992935034" alt="" /></span></span></p>
<p>Rather, what happens, and I think this goes to the way the meme works, is when you first hear it and understand the literal implication, you <span>envisage the caricature</span>, but then, and this is magical, <span>you bounce of the caricature into something more nuanced</span>.</p>
<p>So, in a funny way, the meme works really nicely.</p>
<p>Step #1 Teacher hears the meme.</p>
<p>Step #2 They react against it as a caricature and formulate their own more balanced model.</p>
<p>Step #3 They pass on the meme, often in the form of criticism of it.&nbsp;</p>
<p>('Can't talk honey, I must blog, someone on the internet <em>is wrong!</em>')&nbsp;</p>
<p>Just go to google blog search and search for Flipped Learning to see this effect. 100s of blogs trying to correct the straw-man notion!</p>
<p>Aaron Sams told me, "I mean, I&rsquo;ve been playing defense on the internet primarily because of misconceptions of people trying to pitch in whole lots, [saying] 'is it just this?'".&nbsp;</p>
<p>"It&rsquo;s 'Think about what the best use your time with your students face to face is and if you can shift something out of that time so they can access it asynchronously.'"</p>
<p>The meme begs this question, and it's a question it doesn't hurt to ask.&nbsp;</p>
<p style="text-align: center;"><img src="http://www.happysteve.com/storage/USA%20Vancouver%202012%20121%20Small.JPG?__SQUARESPACE_CACHEVERSION=1337991624710" alt="" /></p>
<p style="text-align: center;"><em>Sams isn't locking into any model! Nor are his students or their friendly robot.&nbsp;</em></p>
<p>Like every buzz-word, to travel it has to be hopelessly simplified.</p>
<p>The phrase, "Think about what the best use of your time with your students face to face is and if you can shift something out of that time so they can access it asynchronously"-classroom doesn't roll of the tongue.</p>
<p>Miraculously, the simpler phrase "Flip" unpacks itself in each brain it encounters, through an automatic unfolding mechanism called 'critique'.&nbsp;<a href="http://flipperteach.wordpress.com/2012/05/13/excuse-me-i-think-i-am-having-a-revolution/">This story</a>&nbsp;is archetypical.</p>
<p>In computing terms, the 'flip' virus invokes our reliable critiquing apparatus, allowing it to travel light, and poses as straw-man to intensify traction. Watch the edubloggers all take to Wordpress, one giant army, to correct the misconception! Clever meme!</p>
<p><em>It knows!</em>&nbsp;</p>
<p><em>It smiles to itself. It beckons: "unpack me, then copy me and pass me on!"</em></p>
<p><em>&nbsp;</em></p>
<h2>An Idea Whose Time Has Come</h2>
<p>&nbsp;</p>
<p>So Dan Pink writes about the 'Fisch Flip', Sams and Bergmann write a book, and Khan gives a TED talk, and KABOOM! The idea explodes, and the rest is history.</p>
<p>I hear you say, "Steve, flipped learning goes way, way back before 2011."</p>
<p>...and was being applied instinctively and intuitively all over the place. I was applying related concepts in 2002 via a website called 'Nicenet.org' and when Moodle arrived in 2005, I went ballistic. I dare say you did too.</p>
<p>&nbsp;</p>
<h2>Prehistory of a Meme</h2>
<p>&nbsp;</p>
<p>If you had your ear to the ground you'd know the poorer, clumsier, older brother meme, the veritable proto-meme, the (Baker's Saturn to Khan's Zeus):</p>
<p>"Be the guide on the side, not the sage on the stage."</p>
<p>Too many syllables for the proletariat, but the phrase gathered traction, and when I heard it from <a href="https://twitter.com/#!/mrsangell">MrsAngell</a> a few years ago it stuck with me.&nbsp; Wikipedia tells me the proto-meme came from a conference paper in 2000 "The classroom flip: using web course management tools to become the guide by the side" by J. Wesley Baker. This is pre-Web 2.0.</p>
<p>He even uses the word 'flip' in the title, but that didn't seem to travel at the time.&nbsp;</p>
<p>Our attention spans were longer before Twitter came along. The brevity of 'Flip'; the sheer economy of character spaces, was not a crucial advantage. A cost of 4 units, versus the 47 of 'Guide by the side instead of sage on the stage' now makes all the difference. It's all pure-poetry now, and nimble memes exploit efficiency to dominate.&nbsp;</p>
<p>Ha ha!&nbsp;</p>
<p>Other authors in 2000 were referring to 'Inverting' the classroom. Yah, not so catchy. Try saying 'invert' out loud a few times, then say 'flip'. Now, which one gets a girlfriend?</p>
<p>The <a href="http://en.wikipedia.org/wiki/Flip_teaching">Wikipedia article</a>&nbsp;pushes further back into the 1990s and Eric Mazur. Would the idea have ever bunny hopped up the fractal scale dimension without that long beginning?</p>
<p>Why pause the time machine there? Why stop with the internet?&nbsp;</p>
<p>The difference between an interactive video and a textbook is only a matter of degrees.</p>
<p>If a 1960s teacher said 'read about calculus tonight in your book and tomorrow we'll use it to do something crazy', how is that not Flipped-Learning?</p>
<p>The internet just a really big book, on a continuum since some Sumerians got sick of counting sheep, grabbed a chisel and a rock, and composed one of the world's earliest web-pages.</p>
<p>&nbsp;</p>
<h2>Collective Brainwaves</h2>
<p>&nbsp;</p>
<p>So it's not that the idea is new, ain't nothing new, it's all just short shorts.</p>
<p>I'm just fascinated at the turn of events that lead to its fractal-jump in late 2010, from rumbling in the background to a edtech popculture icon.</p>
<p>You can have a great idea, but you can't force traction.</p>
<p>&nbsp;</p>
<h2>It's Fractal</h2>
<p>&nbsp;</p>
<p>When I say it's fractal I mean the meme jumped a level of magnitude in late 2010, early 2011. A google trends analysis on searches for the phrase 'flipped' seems to support this:</p>
<p><span class="full-image-inline ssNonEditable"><span><img src="http://www.happysteve.com/storage/flipped.JPG?__SQUARESPACE_CACHEVERSION=1337993496910" alt="" /></span></span></p>
<p><span class="full-image-inline ssNonEditable"><span>&nbsp;</span></span></p>
<h2>A Joke</h2>
<p>Have you heard the joke:</p>
<p>Q: What's the difference between teacher-talk and a video?</p>
<p>A: At least you can turn a video off.</p>
<p>For this much we are grateful.</p>
<p><strong>...to be continued. In <a href="http://www.happysteve.com/blog/the-curious-case-of-the-flipped-blooms-meme.html">Part 2, the meme spawns a child: "Flipped Bloom's"</a></strong></p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-16439032.xml</wfw:commentRss></item><item><title>Building the Education Revolution Spaces</title><category>Building Education Revolution</category><category>space</category><dc:creator>Steve Collis</dc:creator><pubDate>Sat, 19 May 2012 07:15:01 +0000</pubDate><link>http://www.happysteve.com/blog/building-the-education-revolution-spaces.html</link><guid isPermaLink="false">935367:11099632:16340388</guid><description><![CDATA[<p>International readers, the background to this post is a huge financial investment by the Australian government in new school capital works progams as one of several initiatives to counteract the effects of the Global Financial Crisis. The investment was called "Building the Education Revolution" (B.E.R.).</p>
<p>Here's a video from Balwyn Primary school in Victoria:</p>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/kRSJrN1h3as?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">The video appears to be published by 'Furnware', a furniture company, but the link at the end of the video goes to the <a href="http://www.education.vic.gov.au/about/directions/buildingrevolution/default.htm">Victorian education website</a>&nbsp;on the B.E.R. There are links from there to <a href="http://www.education.vic.gov.au/about/directions/buildingrevolution/aboutBER/costings/building_view.htm">standard templates</a> for schools. I can't really tell from the templates if they're any good, but there are some good signs. The dot points on a <a href="http://www.eduweb.vic.gov.au/edulibrary/public/govrel/ber/projectinfo/LC_4.pdf">typical template</a>&nbsp;seem to be on the right track, as does <a href="http://www.education.vic.gov.au/about/directions/buildingrevolution/aboutber/learningspaces/default.htm">this video</a> with key architects. They really emphasise the adaptability of the buildings to future changes. The thinking is spot on.</p>
<p style="text-align: left;">I'd love to hear from Victorian colleague about the templates. I'm not exactly bowled over by <a href="http://www.eduweb.vic.gov.au/edulibrary/public/video/Learning_in_Victoria_DEECD.mov">video footage</a> of a range of spaces but it looks like there's some good stuff in the mix. (Me, the measure of all things, of course!)</p>
<p style="text-align: left;">Footage from the New South Wales Department of Education and Training, unfortunately, is another matter.</p>
<p style="text-align: left;">Here's an overview of one of their templates:</p>
<p style="text-align: center;"><iframe src="http://player.vimeo.com/video/6309281" width="500" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p style="text-align: left;">The concept of 'computer nooks', is of course dead in the water. That's why you soft-code your spaces. "Team-teaching" is the closest we get to innovation in the NSW video, which isn't very close at all I'm afraid. If I'm depressed by the end of it, this second overview doesn't cheer me up:</p>
<p style="text-align: center;"><iframe src="http://player.vimeo.com/video/6309275" width="500" height="375" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p style="text-align: left;">There's a complete absence of vision for what is the chance of a generation.</p>
<p style="text-align: left;">I beg of readers to correct me or add information in the comments. Maybe the Victorian PR machine is just better?</p>
<p style="text-align: left;">One thing I landed on for NSW was <a href="http://www.deewr.gov.au/Schooling/BuildingTheEducationRevolution/Pages/berit_news.aspx">these reports</a>.&nbsp;</p>
<p style="text-align: left;">In <a href="http://www.deewr.gov.au/Schooling/BuildingTheEducationRevolution/Documents/BERimplementationtaskforcefirstreport.doc">this interim report</a>&nbsp;(warning - it's a 10mb Word doc), page 54, we read:</p>
<p style="text-align: left;"><em>The managing contractors engaged by NSW adopted existing concept design templates developed for NSW DET and prepared these designs for construction. These design templates developed by managing contractors were used in 97 per cent of NSW Government school P21 projects. In some instances the design templates were not well suited to schools with space constraints. This was observed by the Taskforce in inner-city areas</em></p>
<p style="text-align: left;">I gather, from this, that 97% of participating NSW government schools had template buildings that were already kicking around the D.E.T. when the funding program was launched.</p>
<p style="text-align: left;">In Victoria, on the other hand:</p>
<p><em>The Victorian Government recently developed a suite of design templates for new school buildings in accordance with that state&rsquo;s Victorian Schools Plan. The Program has provided the Victorian DEECD with an opportunity to accelerate its state-wide roll out of new learning facilities and apply the new design templates. The Taskforce observed the Victorian Government design templates to be of high quality. The template development was hastened to take advantage of the Program and in some instances the designs have yet to benefit from feedback from earlier projects.&nbsp;</em></p>
<p style="text-align: left;">However, nationally:</p>
<p style="text-align: left;"><em>Design templates were not used by the majority of non-government schools.</em></p>
<p style="text-align: left;">The Victorian videos inspired me, expecially the first one.</p>
<p style="text-align: left;">The NSW one, however, made me feel I was back in the 1980s. It worries me, the cultural inertia that spaces carry with them, and therefore the braking effect the BER investment has the potential to cause on the learning paradigm-shift we so desperately need.&nbsp;</p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-16340388.xml</wfw:commentRss></item><item><title>Facebook is the East India Company</title><category>information-space</category><dc:creator>Steve Collis</dc:creator><pubDate>Tue, 01 May 2012 03:45:21 +0000</pubDate><link>http://www.happysteve.com/blog/facebook-is-the-east-india-company.html</link><guid isPermaLink="false">935367:11099632:16074484</guid><description><![CDATA[<p>Just a thought, that Facebook has some similarities with the East India Company. The East India Company, a private company, functioned as a soverign nation, able to print its own money, employ a standing army and make territorial acquisitions. Backed by England, it was chartered to move into the new spaces (not so new for people already living there of course - hey, want some opium?)</p>
<p>The new spaces in recent years are not physical but informational.</p>
<p>Physical space is made up of information flow. I can't be bothered to explain why but it is.&nbsp;</p>
<p>Now we have information technology, we are able to create new spaces. It is as if, rather than sailing to new countries to conquer and exploit them, we now create new spaces, to conquer and exploit them.</p>
<p>Facebook is the new East India Company. Its territory is made up of information provided by us. It is an information-scape that it rules and exploits, and shapes, and remakes.</p>
<p>It is like the East India Company because it is a private company in charge of a territory, like a government.</p>
<p>It's no wonder various governments have attempted to regulate Facebook's privacy system. Information is space, so this is about territorial authority.&nbsp;</p>
<p>Bubbles of new space are forming:&nbsp;as information flow cascades, with companies talking 'big data' and putting that information in better formation (making meaning from it), as collaboration and collective intelligence moves to new orders of magnitude, and as web startups, with unpredictable success, get traction.</p>
<p>These are new geometries. New lands. With them come East India Companies, sovereign in their spaces.&nbsp;</p>
<p>Boldly go where no one has gone before...</p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-16074484.xml</wfw:commentRss></item><item><title>The Hunger Games &amp; Critical Literacy, Post 4 of 4.</title><category>Critical Literacy</category><category>The Hunger Games</category><category>game-based learning</category><dc:creator>Steve Collis</dc:creator><pubDate>Wed, 18 Apr 2012 02:15:21 +0000</pubDate><link>http://www.happysteve.com/blog/the-hunger-games-critical-literacy-post-4-of-4.html</link><guid isPermaLink="false">935367:11099632:15852709</guid><description><![CDATA[<p><strong>Part 4, Conclusion &ndash; The Hunger Games</strong></p>
<p>(Navigation:&nbsp;<a href="http://www.happysteve.com/blog/the-hunger-games-critical-literacy-post-1-of-4.html">Part 1</a>, <a href="http://happysteve.squarespace.com/blog/the-hunger-games-critical-literacy-post-2-of-4.html">Part 2</a>,&nbsp;<a href="http://happysteve.squarespace.com/blog/the-hunger-games-critical-literacy-post-3-of-4.html">Part 3</a>)</p>
<p>I've&nbsp;defined critical literacy as the ability to both:</p>
<p>#1 observe, analyse, deconstruct a system (aka the observer&rsquo;s perspective, from without), and</p>
<p>#2 engage with the system, complicitly but seeking agency.</p>
<p>Now then, <span style="text-decoration: underline;">The Hunger Games</span>, in a long line of texts where the protagonist seeks an exit sign from a curated system.&nbsp;</p>
<p><span style="text-decoration: underline;">The Hunger Games</span> is a critical literacy lolly-shop. It is metacognitive bliss. It goes to the heart of reality and representation. Katniss Everdeen&rsquo;s first-person journey switches frame and context throughout the series, each context deconstructed around dilemma-questions amounting to &ldquo;In whose interest is it that I see reality this way?&rdquo; aka &ldquo;who is exploiting me here?&rdquo; The actual Hunger Games at the centre of the books is a metaphor for the wider game being played across the districts and the Capitol.</p>
<p>The Hunger Games in <span style="text-decoration: underline;">The Hunger Games</span> is, of course, no game at all, but a political apparatus. The distinction between 'game' and 'system' collapses. It is an invitation to the reader to deconstruct their own contexts, and ask &ldquo;Whose game am I playing here?&rdquo;</p>
<p>Hence my obsession with game-language being applied to schooling. Schooling is a system. Game-language helps us recognise systems as systems, drawing attention to artifice, implying the quesion: "How might this be redesigned?"</p>
<p>Collins&rsquo; grotesque portrayal of the media, especially reality TV, diagnoses Mode #2 disguised as Mode #1, i.e. I engage the media as if in the shoes of an outside observer, but am in fact, without knowing, complicit in a Mode #2 system. This is the worst possible scenario: I think I&rsquo;m observing, but I&rsquo;m participating. It may indeed be a critique of my very distinction between Mode #1 and #2.</p>
<p>For instance, refusing to play ball, is still playing ball on a wider playing field.</p>
<p>You can quit your job, and live in the desert in a shack, but this still constitutes a legitimate game move, employed by many others in the past, and many to come. It&rsquo;s a clich&eacute;d move, not original at all. It amounts to participation, albeit with the illusion of pure Mode #1 detachment. Many escape strategies turn out not to be escape strategies. Observation is participation. Even not-observing is participation.&nbsp;</p>
<p>Annnnyway, Katniss:</p>
<p>Katniss finds herself at the nexus of an epistemological and ontological crisis. Who is she? How does the system define her? She can't not participate. No neutral moves for her. A context she does not want is defining her. Her actions, and words, are repurposed by others, come to mean something new. What makes her such an interesting character is the messiness of her engagement with messy dystopic systems.</p>
<p>Superior to the mythic simplicity of the Twilight series in every way.</p>
<p style="text-align: center;"><object width="450" height="617"><param name="movie" value="http://backend.deviantart.com/embed/view.swf?1"><param name="flashvars" value="id=174248542&width=1337"><param name="allowScriptAccess" value="always"><embed src="http://backend.deviantart.com/embed/view.swf?1" type="application/x-shockwave-flash" width="450" height="617" flashvars="id=174248542&width=1337" allowscriptaccess="always"></embed></object><br /><a href="http://graysee.deviantart.com/art/Katniss-Everdeen-174248542">Katniss Everdeen</a> by ~<a class="u" href="http://graysee.deviantart.com/">graysee</a> on <a href="http://www.deviantart.com">deviantART</a></p>
<p>There are no easy answers, fortunately. Yet the books offer wisdom in the form of functional processes. I mean to say: practical wisdom. Some rough words I would put to these, from <span style="text-decoration: underline;">The Hunger Games</span>, are:</p>
<p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Watch out, someone&rsquo;s playing you.</p>
<p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Don&rsquo;t get cocky about WHO is playing you, and why. You might be wrong.</p>
<p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Even people who play the system are themselves played by the system.</p>
<p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Suspect and deconstruct your own actions, even as you engage with them.</p>
<p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Be prepared for frame-shifts, be ready to reinterpret your story-so-far based on new evidence.</p>
<p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Above all: suspect ideologies that define in-groups and out-groups.</p>
<p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Others are looking out for you. You&rsquo;re blessed. Recognise this, it&rsquo;s precious, at the heart of everything: acts of kindness, self-sacrifice for others.</p>
<p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; At your best you&rsquo;re looking out for others in the same way.</p>
<p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; At your worst you&rsquo;re complicit in systems that marginalise. Kindness between two individuals crosses all boundaries. Suspect the boundaries, embrace kindness.</p>
<p>I found the series surprising didactic, surprisingly direct with a surprisingly clear message, considering the utter ambiguity around Katniss&rsquo; navigation of systems. That is to say: the system is ambiguous, but the rules of engagement are straightforward, if painful: doubt, deconstruct, love.</p>
<p>Doubt, deconstruct, and love. We would do well to apply these lessons to schooling.</p>
<p>They feed into critical literacy. We&rsquo;re not duped, but we don&rsquo;t disconnect either. Or, we&rsquo;re duped, but suspect that we&rsquo;re duped, and look to minimise the harm. All this an antidote to hubris.</p>
<p>I think we need to be paranoid about getting duped. That's <span style="text-decoration: underline;">The Hunger Games</span>:&nbsp;watch out, lest you become a pawn in someone else's game.</p>
<p>What to do, where to go from here?</p>
<p>I, for one, am explicitly and deliberately on the lookout for texts and mindsets that mesh Mode #1 and #2, and suggest this mode of engagement to others. Game based learning is one avenue: I play the game, but I am not the game. Texts like <span style="text-decoration: underline;">The Hunger Games</span> are of great value at exploring what critical literacy looks like in action, in all its rawness.</p>
<p><strong>For our own perception of school:</strong></p>
<p><strong></strong>Meta-language is always helpful. Stand back, observe, analyse.</p>
<p>But afterwards, into the fray! There&rsquo;s a system to reinvent, so let&rsquo;s get cracking on it.</p>
<p>Beware the lessons of the French revolution (a sidetrack, a whole new post).</p>
<p><strong>For our younglings:</strong></p>
<p>We need to draw attention to the artificial nature of the school system, and teach kids to see beyond it. Gaming language provides an excellent way of doing this.&nbsp;</p>
<p>I'd love to think that many young people are intuitively 'wised-up' and become at least somewhat systems-literate by virtue of computer games, and texts like <span style="text-decoration: underline;">The Hunger Games</span>. I wouldn't want to leave it to chance.&nbsp;</p>
<p>Teacher readers, I ask you as I ask myself: while we establish learning environments, do we also promote a second thread, a deconstruction process, to wise up our students to its arbitrary nature? They need Mode #1 as much as Mode #2. Do we teach them to flick between the two? They need Mode #2 as much as Mode #1 (we're not trying to breed smarmy Bachelor of Arts students here! Doers, not observers!)</p>
<p>Does this all sound too theoretical (I've did a B.A.)</p>
<p>What I mean is, when the teacher is in teacher mode, student in student mode, playing out their roles, locking horns, in the pressure-cooker classroom, dehumanised by a relic system of the industrial era, SNAP OUT OF IT. These are two human beings, who'd get along great in any other context. The snapping out happens via a shift into Mode #1 disinvestment. The shift can be as easy as a laugh. A moment of humour. But it can go much deeper than that. The de-fusion process can be embedded in business-as-usual.</p>
<p>Critical literacy for the win!&nbsp;</p>
<p>(Navigation:&nbsp;<a href="http://www.happysteve.com/blog/the-hunger-games-critical-literacy-post-1-of-4.html">Part 1</a>,&nbsp;<a href="http://happysteve.squarespace.com/blog/the-hunger-games-critical-literacy-post-2-of-4.html">Part 2</a>,&nbsp;<a href="http://happysteve.squarespace.com/blog/the-hunger-games-critical-literacy-post-3-of-4.html">Part 3</a>)</p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-15852709.xml</wfw:commentRss></item><item><title>The Hunger Games &amp; Critical Literacy, Post 3 of 4.</title><category>Critical Literacy</category><category>The Hunger Games</category><category>game-based learning</category><dc:creator>Steve Collis</dc:creator><pubDate>Tue, 17 Apr 2012 05:45:00 +0000</pubDate><link>http://www.happysteve.com/blog/the-hunger-games-critical-literacy-post-3-of-4.html</link><guid isPermaLink="false">935367:11099632:15852624</guid><description><![CDATA[<p><strong>Part #3 &ndash; Game Thinking Promotes De-Fusion from the System</strong></p>
<p>(Navigation:&nbsp;<a href="http://www.happysteve.com/blog/the-hunger-games-critical-literacy-post-1-of-4.html">Part 1</a>, <a href="http://happysteve.squarespace.com/blog/the-hunger-games-critical-literacy-post-2-of-4.html">Part 2</a>, Part 4 tomorrow)</p>
<p>I've&nbsp;defined critical literacy as the ability to both:</p>
<p>#1 observe, analyse, deconstruct a system (aka the observer&rsquo;s perspective, from without), and</p>
<p>#2 engage with the system, complicitly but seeking agency.</p>
<p>My earnest interest in game-based learning is entirely to do with the perspective switching between Modes #1 and #2. When we engage in a game, we recognise the system as arbitrary, curated, as <strong><em>this way, yes, but it could be that way instead</em></strong><em>. </em>The system is a technology, artificial, artifice. Mode #1. But, hey, let&rsquo;s play along (Mode #2).</p>
<p>Modes #1 and #2 come together wonderfully in games. We are complicit in the system, yes, but deliberately so.</p>
<p>The dynamic is similar when we read fiction or watch films. The term is &ldquo;suspension of disbelief&rdquo;. I suspend my disbelief, laughing, crying, engaging. My heart is in it. I&rsquo;m not the cynical observer. And yet, simultaneously, on some level, I am aware it is a fiction.</p>
<p>Schooling is a fiction. Systems are fictions.</p>
<p>This is necessarily so. Narratives approximate reality. That&rsquo;s the whole point of them. They give us a lens to assist our sense-making. Mode #1 allows us to recognise narratives as narratives, separate the map from the landscape, opening up a myriad of new possibilities: rewriting, mashing up, switching, tinkering. Mode #2 allows us to wear them like clothing, participate in others&rsquo; fictions, contribute to culture, meaning, community.</p>
<p>When we employ game-based learning structures at my school, we mesh Modes #1 and #2. Students have a language for identifying the system as arbitrary, malleable, even while engaging deliberately (or resisting deliberately, <strong><em>knowingly</em></strong>). That the games are episodic only intensifies the benefits. Students learn to frame-shift, but also to describe their own frame-shifting.</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.happysteve.com/storage/mos.JPG?__SQUARESPACE_CACHEVERSION=1334468089493" alt="" /></span></span>Look at the language my colleague Chantelle Morrison uses in her planning for our Year 5/6 Science simulation unit:&nbsp; &ldquo;The disparity between academics will become evident in the simulation as students try to improve their employment.&rdquo; And an outcome, &ldquo;Students will: Experience the social hierarchy and imbalances of power of the various groups.&rdquo; This simulation, of one term&rsquo;s duration, involves explicit cues to the students that they are entering a parallel universe, a curated system. For 75 minutes a day, they don lab coats, take on the fictional roles of employees in the &ldquo;Ministry of Science&rdquo;, able to climb the greasy poll by earning DNA and Amoeba points, or gamble currency on Chance cards, all the while navigating a rigorously curated and sophisticated curriculum. The game structure is an external layer on top of core learning activities.</p>
<p>They&rsquo;re learning Science as they go (complicit, Mode #2), but Chantelle has gone one better, using gaming to embed Mode #1 thought in the meta-language surrounding the experience. Debriefing with the students regarding the unit has been nothing short of fascinating. They have the words to deconstruct the context of their learning in a way that would be much more difficult if we started discussing &lsquo;school&rsquo;.</p>
<p>A game-design mindset can help teachers think in non-linear ways about learning pathways. When I play &ldquo;Lord of the Rings Online&rdquo; I can head in any direction through a curated landscape. With game thinking, Chantelle can map out a veritable learning landscape. Every child takes a different path. It&rsquo;s all mapped to outcomes, the inspectors will be glad to see, but it is not linear.</p>
<p>Linear programming is dead, as is the piece of paper with a linear learning sequence plus some lip-service to the two ends of the fictional bell curve. A technology for three different groups? With game-based structures, Chantelle curated a learning landscape where 180 students completed 180 different programs, AND developed Mode#1 Mode#2 critical literacy at the same time.&nbsp;</p>
<p>Some detailed (if rough notes) on design language around this sort of unit is <a href="http://www.happysteve.com/blog/landscapeframegateway-design-model.html">here</a>.</p>
<p>The possibilities when you align physical space, virtual space, learning culture and team teaching are endless. You can allow freedom on three axis: space, time, activity, without chaos. Harness initiative, cure endemic passivity. Systems design is an artform. Systems make us. We're often asked by visitors how students who can't self-direct cope with our learning structures. The question is in danger of presupposing that passive reliance on authority is inherent rather than trained/encouraged by teacher-centric pedagogy.&nbsp;</p>
<p>In the modern factory era, hierarchical structures meant that schooling successfully spat out Mode #2 kids ready for Mode #2 jobs. Is that too harsh a generalisation?</p>
<p>I can read, write, rithmetic, and do what I&rsquo;m told. I can haz job? You can haz!&nbsp;</p>
<p>Yet businesses don&rsquo;t want that anymore, they want better. <a href="http://www.bcg.com/expertise_impact/capabilities/innovation/default.aspx">They want Mode #1/Mode #2 employee</a>s; <a href="http://www.creativitypost.com/business/creativity_is_the_key_skill_for_the_21st_century">creative agents</a> to turn a company from <em>is</em><strong> </strong>to <em>becoming. </em>Perpetual re-invention, innovation. This is process AND content, becoming AND being.</p>
<p>No room for Platonic essentialism if you want to be around in 5 years. Working within the system, without expending effort in the alienation/reinvention process of Mode #1, means you stay the same. <a href="http://www.independent.co.uk/news/business/analysis-and-features/the-moment-it-all-went-wrong-for-kodak-6292212.html">Kodak did that and it killed them</a>.&nbsp;</p>
<p>A game-design approach to schooling is a framework that can promotes <em>complicity </em><strong>and</strong> <em>critical agency</em> at the same time: Modes #1 and #2.&nbsp;</p>
<p>Part 4 - The Hunger Games, tomorrow.</p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-15852624.xml</wfw:commentRss></item><item><title>The Hunger Games &amp; Critical Literacy, Post 2 of 4.</title><category>Critical Literacy</category><category>The Hunger Games</category><category>game-based learning</category><dc:creator>Steve Collis</dc:creator><pubDate>Mon, 16 Apr 2012 04:19:03 +0000</pubDate><link>http://www.happysteve.com/blog/the-hunger-games-critical-literacy-post-2-of-4.html</link><guid isPermaLink="false">935367:11099632:15852272</guid><description><![CDATA[<p><strong>Part #2 &ndash; Schooling is an Arbitrary System</strong></p>
<p>(Navigation: <a href="http://www.happysteve.com/blog/the-hunger-games-critical-literacy-post-1-of-4.html">Part 1</a>, Parts 3 &amp; 4 tomorrow)</p>
<p>I've&nbsp;defined critical literacy as the ability to both:</p>
<p>#1 observe, analyse, deconstruct a system (aka the observer&rsquo;s perspective, from without), and</p>
<p>#2 engage with the system, complicitly but seeking agency.</p>
<p>So much of my thinking in recent months has been about schooling as a highly particular and arbitrary system. The great harm of schooling comes from the fusion of its agents, in mode #2. I mean that the agents of the system (the players: teachers, students, etc) fuse with the system &agrave; la Mode #2.</p>
<p>Many adults are haunted by internal wiring, social roles, raw nerves, and other wounds inflicted in their tender years navigating the school-universe. The adolescent might become the resistant reader, kicking against the system, but this does not necessarily imply thought mode #1. I can rebel against a system I am fused with. I am a rebel. Schooling allows rebels. The rebel is on the map. We know what to do with you. Let&rsquo;s play out the script: the argument door is third on the left.</p>
<p>Ask an adult about their schooling years. This is often like peering under a rock, and the grubs come out. The distortions from their formative years. Saturday night at dinner, a very close friend told me how, as a tiny thing, he had an anxiety attack at his 'Quartile 1' on his report card, thinking the higher the number the better. This is his early years, right? Doesn't matter that he interpreted it wrong. He's coming up against the game, but doesn't have language to identify it as a game. It's reality. These moments stay with people. It's so meaningless.</p>
<p>From the teacher&rsquo;s perspective, in mode #2, homework, compliance, &lsquo;management&rsquo;, programs, assessment, outcomes, are the circuits of the CPU. Hey, teacher, leave those kids alone! All in all you&rsquo;re just another brick in the wall. My hand is straight up in the air admitting culpability, letting the cultural DNA, the great archetype, the Toxic Myth, that hideous platonic form &ldquo;SCHOOLING&rdquo; brutalise myself and my students over the years. I relate to the proposition &ldquo;every teacher feels guilty&rdquo;.</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.happysteve.com/storage/monty python.JPG?__SQUARESPACE_CACHEVERSION=1334463521640" alt="" /></span></span>I cannot tell you how much it bugs me that when our school is inspected, the inspectors sit in a room and examine bits of paper called programs. What are these bits of paper? They would appear to be crucially so important! In fact, the most relevant, telling, information-yielding element in a school would appear to be its paper-work. The litmus-test! Therefore, the summun bonum! The students are a means to an end?Functionally, is this not how it plays out? I have a precious hour to invest. The inspectors are coming. I had better tidy up those bits of paper!</p>
<p>What use that hour could be put to, otherwise! Count the wasted hours! The F<a href="http://www.boardofstudies.nsw.edu.au/syllabus_sc/pdf_doc/french_k10_syllabus.pdf">rench K to 10 syllabus</a>, for instance, has 8 quite workable outcomes, but then they go spoil it with 50 substatements. Try mapping them! Some Mode #1ers got carried away, is what happened. Lovely system on paper.</p>
<p>Ye God of Bureaucracy, all yield!</p>
<p>The paper is irrelevant, because this child missed breakfast, or is sleepy, or already knows long division, or cares not to learn it, or doesn&rsquo;t get it.</p>
<p>The bit of paper is &ldquo;the violence inherent in the system&rdquo;. Outcomes? &lt;shakes fist&gt; OUTCOMES!? Gamified schooling: teachers affirmed for pristine paperwork.</p>
<p>Watch out what you incentivise!</p>
<p>Part #3 &ndash; Gaming Promotes De-Fusion from the System, tomorrow.</p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-15852272.xml</wfw:commentRss></item><item><title>The Hunger Games &amp; Critical Literacy, Post 1 of 4.</title><category>Critical Literacy</category><category>The Hunger Games</category><category>game-based learning</category><dc:creator>Steve Collis</dc:creator><pubDate>Sun, 15 Apr 2012 03:39:16 +0000</pubDate><link>http://www.happysteve.com/blog/the-hunger-games-critical-literacy-post-1-of-4.html</link><guid isPermaLink="false">935367:11099632:15852148</guid><description><![CDATA[<p><strong>Part #1, Introduction &ndash; A Definition of Critical Literacy (Parts #2, #3 &amp; #4 TBA)</strong></p>
<p>I&rsquo;ll define critical literacy as the ability to both:</p>
<p>#1 observe, analyse, deconstruct a system (aka the observer&rsquo;s perspective, from without), and</p>
<p>#2 engage with the system, complicitly but seeking agency.</p>
<p>The more you&rsquo;re #1 without #2, the more academic and functionally useless you are. Such wisdom! Such rags! Your insights are very likely too clean for the messiness of reality. You&rsquo;re well armed with exquisite simulations of a world that does not exist. Arm-chair commentator! Critic! Voyeur! All perspective, no action.</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.happysteve.com/storage/Engaging Observing.jpg?__SQUARESPACE_CACHEVERSION=1334462180617" alt="" /></span></span>The more you&rsquo;re #2 without #1, the more functionally blind you are. You&rsquo;re subsumed into the system. You&rsquo;re an oblivious component part of something bigger. Cog in the machine. Blissfully unaware; your brain belongs, functionally, to another circuit. The very words you use to think are given to you. Your thoughts are musical riffs by another composer. You sing with the choir. Pawn in the game! Such unison!</p>
<p>But tragically, it feels to you like you&rsquo;re calling the shots.</p>
<p>Indignant I may be, this is MY choice. But it ain&rsquo;t.</p>
<p>I guess we all straddle both, but both can be intensified, cultivated, without cancelling each other out. The learning process is disconcerting, painful, disorientating. Self is context, domain-dependent: take the escalator to the gym. To call out others&rsquo; contradictions, easy. To call out yourself, and then be the contradiction, harder.</p>
<p>To what extent does &lsquo;SCHOOLING&rsquo; (capitalised, mythic, archetypal, writ large) position its players in Mode #2?&nbsp;</p>
<p>Post #2, tomorrow.&nbsp;</p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-15852148.xml</wfw:commentRss></item><item><title>GAT Course - Will it Scale?</title><category>GAT Project</category><category>Gamification</category><dc:creator>Steve Collis</dc:creator><pubDate>Sun, 25 Mar 2012 09:13:29 +0000</pubDate><link>http://www.happysteve.com/blog/gat-course-will-it-scale.html</link><guid isPermaLink="false">935367:11099632:15580802</guid><description><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.happysteve.com/storage/July%202011%20GAT%20022.JPG?__SQUARESPACE_CACHEVERSION=1332667546191" alt="" /></span></span>My colleague Talar Khatchoyan returns with a second guest post on the 'GAT Course', which is our experiment at 'soft-coding' a year 9/10 (stage 5) course. Last year we piloted it, this year we're beginning to scale it up. 15 students have selected 'GAT' instead of a 'Board Endorsed' course like Music or Commerce.</p>
<p>Talar has managed to put together a soft-coded syllabus, outcomes and assessment schedule, as well as an induction program lasting 4 weeks. The students define and implement their own projects. See <a href="http://www.happysteve.com/blog/tag/gat-project">these posts</a> for the story so far, dating right back to our original thinking.</p>
<p>Below, Talar recounts how term 1 is unfolding:</p>
<p>*****************************************************</p>
<p><span style="color: black;">What&rsquo;s been happening in GAT lately? Pretty exciting stuff!</span></p>
<p><span style="color: black;">1. One of our students finally settled on a GAT project and he is happy about it! It took about 5 lessons of talking, planning, brainstorming and everything else and he has now settled on creating a documentary series on life in Manly focusing on different aspects of Manly like: Surfing, tourism, homelessness, busking, etc.&nbsp;This was a pretty huge victory for him!</span></p>
<p><span style="color: black;"><span class="full-image-float-right ssNonEditable"><span><img src="http://www.happysteve.com/storage/July%202011%20GAT%20027.JPG?__SQUARESPACE_CACHEVERSION=1332667490805" alt="" /></span></span>2. The students are talking a lot more (they were really quiet at the start). So, they are really starting to own the course! They are asking for KRUMS (our gamified point system) and the best part is that they are helping each other!</span></p>
<p><span style="color: black;">3. A student came to class with what looked like a pencil case but when you flipped it, there were speakers on the other side. He said he was feeling bored and wanted to be creative and so made this pencil case that doubles as a speaker system! I couldn't believe it! And it worked! This got me excited for two reasons. a. It was pretty cool and just shows me how incredible he is&hellip;always thinks out of the box. b. I was excited because he wanted to showcase his work. It just shows he understands the concept of GAT, he's sharing and creating and innovating! And I&rsquo;m sure it was really inspirational for his peers.&nbsp;</span></p>
<p><span style="color: black;">4. Students are sharing their skills with one another! They are showcasing work, sharing ideas, giving feedback and information. They are realising their skills and strengths as well as the areas they need help with and are working together to find balance.</span></p>
<p><span style="color: black;">5. Students handed in their first assessment task which was a plan &amp; rationale for their project. I haven&rsquo;t had a chance to really start marking them, but when I do, I&rsquo;ll blog again!</span><span style="color: black;">&nbsp;</span></p>
<p><span style="color: black;">Anyway, I just wanted to share, and catch you up on all the awesome aspects of GAT!&nbsp;</span></p>
<p><span style="color: black;">Sorry for the overuse of exclamation marks &ndash; I guess they are expressing my great enthusiasm for these students and what they are achieving.&nbsp;</span></p>
<p><span style="color: black;">Talar Khatchoyan</span></p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-15580802.xml</wfw:commentRss></item><item><title>Landscape/Frame/Gateway Design Model</title><category>game-based learning</category><category>landscape/frame/gateway model</category><dc:creator>Steve Collis</dc:creator><pubDate>Wed, 21 Mar 2012 08:35:00 +0000</pubDate><link>http://www.happysteve.com/blog/landscapeframegateway-design-model.html</link><guid isPermaLink="false">935367:11099632:15523236</guid><description><![CDATA[<p><strong>Update: Here is the Prezi itself:&nbsp;</strong></p>
<p style="text-align: center;"><div class="prezi-player"><style type="text/css" media="screen">.prezi-player { width: 550px; } .prezi-player-links { text-align: center; }</style><object id="prezi_cdhbf4vxwjog" name="prezi_cdhbf4vxwjog" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="400"><param name="movie" value="http://prezi.com/bin/preziloader.swf"/><param name="allowfullscreen" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#ffffff"/><param name="flashvars" value="prezi_id=cdhbf4vxwjog&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no&amp;autohide_ctrls=0"/><embed id="preziEmbed_cdhbf4vxwjog" name="preziEmbed_cdhbf4vxwjog" src="http://prezi.com/bin/preziloader.swf" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="400" bgcolor="#ffffff" flashvars="prezi_id=cdhbf4vxwjog&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no&amp;autohide_ctrls=0"></embed></object><div class="prezi-player-links"><p><a title="Copy of Gamification and Game Based Learning" href="http://prezi.com/cdhbf4vxwjog/copy-of-gamification-and-game-based-learning/">Copy of Gamification and Game Based Learning</a> on <a href="http://prezi.com">Prezi</a></p></div></div></p>
<p><strong>My Notes - 'Making it Mobile' Conference&nbsp;</strong></p>
<p>Here are my summary notes for my session at the 'Making it Mobile' conference on site at my school tomorrow and Friday.</p>
<p>If you're not in attendance, and you're up for a bit of hard work, reading on will give you an outline of a learning-design model.&nbsp;</p>
<p>If you are in attendance at the conference, you can bookmark this link to be reminded of the core principles.&nbsp;</p>
<p><strong>Key Proposition: </strong>approaching schooling with a 'game' mindset helps us see its arbitrary design parameters as arbitrary design parameters.</p>
<p><strong>Proposed Model:&nbsp;</strong>I propose a "landscape, frame, gateway, tracking systems" model and present a detailed case study with Ms Chantelle Morrison (architect of learning in our 'Zone' space, see <a href="http://www.anarchyinlearning.com">www.anarchyinlearning.com</a>)&nbsp;</p>
<p><strong>Intro: </strong></p>
<p><strong>&nbsp;</strong>Games are curated systems.</p>
<p>Monopoly -</p>
<p>- various parameters come together (game board, rules, cards, cash, avatars, etc)</p>
<p>- aim of game is very clear, and is a linear progression.</p>
<p>- game is essentially social, and the curated system is secondary to social dimension</p>
<p>'Lord of the Rings Online' -</p>
<p>- immersive world instead of board, rules, components, parameters</p>
<p>- aim of the game is NOT linear, there are countless paths forward and the game is deliberately designed to prevent me mastering every path</p>
<p>- like monopoly the game is social.</p>
<p><strong>Which of these two games does a classroom/school most resemble?</strong></p>
<p>It depends greatly, of course! But all schools are game-systems, with very particular and peculiar designs.</p>
<p><strong>School is a game. We can redesign it. We can redesign it to be <em>non-linear</em>.&nbsp;</strong></p>
<p>At NBCS we've done just this, developing a model that is spreading to become common practice around the school.</p>
<p>..............................</p>
<p>Ladies and Gentlemen, I unveil the 'Landscape, Frame, Gateway, Tracking' Model. (very welcome to suggest a better name!)</p>
<p>I present now a model that I believe can be translated to other schools and contexts, and successfully implemented providing students are explicitly dis-indoctrinated during an induction phase.&nbsp;</p>
<p>The model works within single subject areas over single lessons, and scales up to long, complex, cross-curricular units. (Our key example is a 10 week science simulation)&nbsp;</p>
<p>The core concepts:</p>
<p><strong>Landscape: </strong>imagine every learning resource, activity, exercise, challenge, the student <em>could</em>&nbsp;engage with. Picture this on a landscape: everything from broad/open Project Based Learning activities (e.g. from NBCS 'make a stone axe without any technology') to video/audio tutorials, interactive tutorials, simple Word documents, quiz questions, instructions to copy out definitions. Whatever!! This is the landscape: the students will never see it. It is the 'sum of all paths'. It is the 'exhaustive list of possibilities'.&nbsp;</p>
<p>This concept will take some getting used to if you think in linear programming terms. Linear programming is highly inefficient. Differentiation does not equal catering for both ends of some bell curve. Differentiation can mean every student takes a different path, like free range chickens. The landscape represents all resources/activities/opportunities/experiences on offer.&nbsp;</p>
<p><strong>Frame:</strong>&nbsp;the students never see the raw landscape. They see a 'frame' which is a visual guide, like a monopoly board, or a map - any genre that suits. The frame shows which paths are legitimate through the landscape. If the frame is a 'menu' style frame, the students can jump all over the map. Equally the frame could indicate 2, 3, 4, or many pathways.&nbsp;</p>
<p>These could be in print. Here is my Year 8 French, Term 4 2011 Frame:&nbsp;</p>
<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.happysteve.com/storage/Term_4_Map_Not_So_Small.jpg?__SQUARESPACE_CACHEVERSION=1332321164242" alt="" /></span></span></p>
<p>Notice there is one main path leading to a bridge, but on the way there are two side-paths.</p>
<p>After the bridge there are four different possible pathways.</p>
<p>I repeat: this could be simulated in print, without technology. This is the equivalent of a game-board.</p>
<p>Each icon on this map is hyperlinked to sequences of resources/activities of many different types (see 'Landscape').</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Gateway:</strong>&nbsp;certain parts of the map can be marked 'Gateways' for the purposes of cross-referencing with mandated outcomes, and standardised assessment. All students must pass through the gateways. This is the equivalent of 'you must pass go', HOWEVER you can also build gateways that span pathways, for instance: 'explore topic X in one of these forms:' or 'demonstrate outcome X in one of these forms, around one of these topics' (or any form, any topic!).&nbsp;</p>
<p><strong>Tracking System:</strong></p>
<p>This was a huge breakthrough for me when the penny dropped! Many reward mechanisms in game systems can be regarded as tracking systems. Let's say you are managing a project - you may set up various measures to guage your progress, key breakthroughs, etc. Basic tracking systems can include points-tracking systems &amp; badges systems (i.e. you complete this challenge, you're assigned this badge). However, tracking systems can be very sophisticated.&nbsp;</p>
<p><strong>During this presentation, I'm showing plenty of examples of all of the above. I will get around to blogging some of these. We also run regular workshops where we assist you design your own prototypes: <a href="http://scil.com.au/pd">http://scil.com.au/pd</a></strong></p>
<p><a href="http://www.twitter.com/misscmorrison">Chantelle Morrison</a>&nbsp;will present the 'Ministry of Science' unit, and we'll look at footage of the 180 students moving through the learning landscape:</p>
<p style="text-align: center;"><iframe width="420" height="315" src="http://www.youtube.com/embed/Yuc_jfJZ5dE" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>Benefits of this Model:</strong></p>
<p>The benefits are considerable.</p>
<p>- no student gets stuck in activities that don't suit their prior learning.</p>
<p>- students learn to self-direct.</p>
<p>- teacher assistance is FAR MORE available.</p>
<p>- teacher-talk is almost entirely shifted to 'just in time' learning, where the teacher perceives a need, and offers an opt-in session for students who wish to participate.</p>
<p>- students have choice, which is best understood in comparison to the savagely limiting paradigm of 'do what the teacher says to do'.</p>
<p>- the model handles PBL (Project Based Learning) with ease, non-PBL with ease, and a combination of both with ease.</p>
<p>- it allows multiple pathways to the same learning outcomes, thus catering for diversity in preferred learning styles, multiple intelligences, mood on the day, individual/group work, inspiration (what grabs you) and other variables.&nbsp;</p>
<p>- gateway tasks allow a balanced measure of 'mandated territory'.</p>
<p>&nbsp;</p>
<p><strong>Pre-empting some Questions:</strong></p>
<p><strong>Don't extrinsic rewards wreck learning?</strong></p>
<p>I knew this was wrong before I could explain why. Actually it's not wrong. It can be right. It's a good point. We need to tread cautiously. But it's complex.</p>
<p>Life is FULL of extrinsic rewards, everywhere we look. In some instances they backfire and distort behaviour and motivations in unintended ways. Schooling already falls prey to this with students working hard for marks not learning.&nbsp;</p>
<p>This tends not to occur when:</p>
<p>- the students are 'wised up' to the nature of intrinsic/extrinsic motivators and reward mechanisms.</p>
<p>- the students have a pre-existing love for the activity.</p>
<p>In "The Nature of Creativity", Robert Sternberg, numerous studies are surveyed.</p>
<p>In particular, where participants ARE wised up, AND are already motivated, the <em style="font-weight: bold;">extrinsic reward mechanism</em>&nbsp;correlates with even higher achievement.</p>
<p><strong>In the model I am articulating, tracking mechanisms are used mainly to give students a sense of location, orientation and movement through the learning landscape.&nbsp;</strong></p>
<p>In conversation and behaviour, students perceive the gaming mechanisms as a light-hearted layer that sits on top of the core learning activities. Furthermore, they are 'savvy' and 'wised-up', because we draw attention to the artificiality of the gaming structures. This is a far better state of affairs than an unquestioned system that exists, perpetuated, taken for granted by students and staff.</p>
<p><strong>How do students who can't self-direct cope?</strong></p>
<p>They CAN self-direct! The only reason you might think they can't is because they are used to a system that trains them into passivity. There is an induction process required, and many students 'kick and scream' about what they are being expected to do, because it's much harder to self-direct. At the other end of this learning curve they emerge with much broader skillsets. When we position students to be passive we rob them of this chance to grow.</p>
<p><strong>What about students who...?</strong>&nbsp;(Fill in the blank)</p>
<p>Students who need help get far more help in this model, because the teachers are freed up from micromanaging what the class is doing. In fact, classroom management becomes a non-issue. This time is put into direct, customised assistance just where it is needed.&nbsp;</p>
<p><strong>Next Steps for Implementation?</strong></p>
<p>If I worked for a school in an old paradigm tomorrow (individual classrooms + teacher out the front, linear programs, teacher-directed), I would immediately shift my classes to this model, just being careful to induct the students into the new way they need to think. I would be confident in the mapping of outcomes to learning activities, confident in the rigor of deep learning.</p>
<p>I would proceed like this:</p>
<p>#1 brainstorm the 'landscape' and populate it with as many learning ideas &amp; resources I can muster around some central aims (&amp; official outcomes)</p>
<p>#2 experiment with concepts for 'frames', and begin to edit out resources/activities that don't seem to fit</p>
<p>#3 devise game mechanics, feedback systems</p>
<p>#4 assemble the resources on our portal, and set up the tracking systems (very likely paper based)</p>
<p>#5 ask a talented student to put together the graphical art needed for my 'frame'.</p>
<p>#6 use www.image-mapper.com to add hyperlinks to my 'frame' that link to the resources as assembled on #4</p>
<p>You need to get your head around the logic and rationale of this model. It sits together beautifully.&nbsp;</p>
<p>Come and visit us and see it in action: <a href="http://www.scil.com.au">www.scil.com.au</a>&nbsp;With a bit of luck we'll have online tools and resources that will be able to lead you through the design process in easy chunks, in the not-too-distant future.&nbsp;</p>
<p><strong>In Conclusion:</strong></p>
<p>Schooling is already a curated game system. We need to recognise it as a non-neutral technology. Thinking in this fashion allows us to re-design the system.</p>
<p>I've articulated a model that:</p>
<p>- evolved from grassroots practice at NBCS through experimentation over many years (I first employed a version of this model in 2006)</p>
<p>- is now being used widely in Stages 2, 3, 4, and 6 (with Years 9 and 10 on their way!).</p>
<p>- satisfies all the mapping/rigor/data expectations of any school, but then goes one better.</p>
<p>- puts students back in charge, 'wakes them up', liberates enormous reserves of energy, initiative, creativity.</p>
<p>- wises them up / encourages the growth of metacognition. i.e. students learn to <em style="font-weight: bold;">see the system as a system</em>.</p>
<p>I'll post more I promise. This post is mainly for very motivated blog readers, and as a reference for attendees on Thursday.</p>]]></description><wfw:commentRss>http://www.happysteve.com/blog/rss-comments-entry-15523236.xml</wfw:commentRss></item></channel></rss>
